Chat Chat is an online multiplayer game by Terry Cavanagh, creator of VVVVVV.
It's a highly intricate simulation involving deep-level behavioral algorithms and calculus-based — wait, no it isn't! The wildest dream of every internet human has come true in this simple little game, giving you full permission to nap, purr, meow, and catch mice to your furry heart's content.
Achievements are sometimes awarded within a game when a particular game goal is reached, and sometimes achievements are meta-goals achieved outside the game (sometimes called badges or medals or trophies).
A game genre that combines adventure games—which focus on exploration and puzzle-solving—with action games—which involve shooting or fighting.
[I just loaded the page in Windows 7, Firefox 8.0, 9.0.1, and 10.0, and the game loaded and played every time without fail.
(As you might imagine, some people interviewed for this story did not want to reveal their full names.
This is a campaign in a high fantasy setting; the way the game works owes things to Ars Magica and Exalted, but the rules system is Big Eyes Small Mouth.
Each player has four characters: a senior noble, an adolescent/young adult noble, a soldier, and a servant.
In others, it's an aspect of an emotional relationship.
After long experience, I tend to ask for dice rolls in the former case (not least because the critical failures can be so amusing! My players tend to enjoy the bawdy comedy of physical relationships, the character-driven comedy of misunderstandings in courtship, and also the puzzle of who's going to pair up with whom in a social milieu where there aren't that many choices of wife or husband.